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Kerbal space program helicopter rotor
Kerbal space program helicopter rotor





kerbal space program helicopter rotor

Just time warp around the orbit until you reach periapsis again, then start burning again. To save fuel, use the Oberth Effect by only burning for about 20 to 40 seconds at your periapsis. Don't worry about the periapsis height, we'll change that later on.įace the maneuver node marker on the navball and start burning when the timer reaches half of your EBT (Estimated Burn Time). Play with your maneuver node vectors until you get the two arrows close enough to each other that it turns into an encounter. If you set the planet you are going to as your target, you are most likely going to see two white arrows. Pull the prograde vector in your maneuver until the dotted yellow line crosses the orbit of your target planet (you might have to zoom out). To go to the inner planets (Eve, Moho), put your maneuver node about ~45 degrees past sunrise. Here's a trick: If you want to go farther from Kerbin, put your maneuver node about ~45 degrees past sundown. Simply put, get into a normal Kerbin orbit (about ~80km). You could also use The Interplanetary Guide and Calculator to calculate your own path. The trick is to get in a position in Kerbol orbit at the same time as your destination planet. Phase Angle The angle from Kerbin to Kerbol to your destination planet. Or else, you could be drifting for years and wasting fuel until they happen to match up. Make sure your target planet is ALIGNED with Kerbin. Docking Port (This is not required, but is strongly recommended in case you get stranded in orbit).An Antenna (For communications (ESPECIALLY for probes in Version 1.2)).Reaction Wheels (The ones in each capsule would work also).

kerbal space program helicopter rotor

Fuel (Use AT LEAST a Rockomax Jumbo fuel tank or equivalent).An Efficient Engine (The Poodle engine or the Nuclear engine should do just fine).Solar Panels and Batteries (especially for probes).Parachutes (required for a return to Kerbin).To go to another Celestial Body, there are some essential requirements that you should have on EVERY interplanetary rocket. You can find a tutorial to go to Duna here. It is also Kerbin's nearest neighbor and possess a moon similar to the Mun: Ike. It has an atmosphere similar to Kerbin's which is suitable for aerobraking and parachutes.

kerbal space program helicopter rotor

It is best to first go to Duna because of many reasons.

  • ~1,500 to ~2,500 for Interplanetary TransferĪdditionally, you will need an understanding of orbital mechanics (see Tutorials section), maneuver nodes, angles, and a lot of patience.






  • Kerbal space program helicopter rotor